So, I’ve been mucking about with this whole medieval weapons fantasy thing for a while now. You know how it is in games and books, right? Everyone’s got a flaming sword or an axe that’s bigger than they are. Got a bit tired of the same old, same old, if I'm honest.
My Deep Dive into Pointy Things
I figured, let me try to get a better handle on this. So, the first thing I did was actually look up real medieval weapons. Not just pictures, but how they were made, what they were used for, how much they bloody weighed. You’d be surprised. A lot of those giant swords you see? Pure fantasy, or ceremonial at best. Most real weapons were practical, designed for a specific job.
Then, the fun part started. I began thinking, how do you take these real-world weapons and make them fantastical without just slapping some glowing runes on them and calling it a day? My process was pretty straightforward, really:

- I started sketching. Loads of sketches. Some were terrible, truly. Like, comically bad.
- I thought about materials. What if a sword wasn't just steel, but some kind_of fantasy metal? How would that change its properties? Lighter? Stronger? Able to hold an edge that could cut through, I dunno, a ghost?
- Then I considered who might be making these things. An elf's bow wouldn't be the same as a dwarf's crossbow, right? Culture, physique, typical enemies – all that stuff should play a part.
I spent a good chunk of time just imagining the backstory for each weapon concept. It wasn't just about how it looked, but why it looked that way. Who made it? What battles has it seen? Does it have a name? Silly, maybe, but it helped.
What I Ended Up With
After a lot of trial and error, I found that the best fantasy weapons, for me anyway, weren't always the most over-the-top. It was the little details. Maybe a sword hilt was carved from the bone of a specific monster, giving it some minor magical resistance. Or perhaps a spear had a tip that could be ignited with a special oil, not because of some grand enchantment, but good old-fashioned ingenuity mixed with a bit of fantasy alchemy.
My approach became less about 'epic' and more about 'authentic-feeling fantasy'. I tried to make things that felt like they could exist in a world with magic and strange creatures, but still had a sense of realism to them. For instance, a shield used by someone fighting dragons might have a different shape or be made of a heat-resistant wood, rather than just being a regular shield that magically deflects fire.
It’s an ongoing process, this. I’m always tweaking ideas, finding new historical inspirations, and then twisting them into something fantastical. It’s a lot more satisfying than just picking 'Sword +1' from a list, you know? Makes the whole fantasy world feel a bit more grounded, even with all the dragons and magic flying about. And honestly, that's what I was aiming for from the start.