Alright, so I’ve been meaning to share this for a bit. The other week, I got this sudden urge to do something artsy, you know? And for some reason, Antigone popped into my head. That old Greek play. Heavy stuff, but always stuck with me.
Getting Started - Or Trying To
First off, I wasn't aiming for some museum-quality piece. Nah, just wanted to get a feel, an impression. I remember staring at a blank sheet of paper for a good while. What was I even trying to capture? Her defiance? The tragedy? It’s a lot to pack in.
I rummaged around for my old sketching pencils. Found a few, mostly blunt. That was the first hurdle, ha! Sharpened them up and just started doodling, really. Trying to get a sense of form. I was thinking about her posture, how she’d stand up to Creon. Strong lines, I thought. Or at least, that was the plan.

The Messy Middle
So, I started sketching. My first few attempts, honestly, they were pretty bad. She looked more confused than defiant. I nearly crumpled up the paper a few times. It’s always like that, isn’t it? The idea in your head is so clear, and then getting it out is a whole different ball game.
I decided to focus on her face, her eyes specifically. That felt like where the core of her character was. I spent ages just on the eyes. Rubbing out, redrawing. My eraser got a real workout. I tried to think about the shadows, the light. Not that I’m any expert in that, mind you. Just feeling it out.
- Tried a side profile first. Didn't feel right. Too... static.
- Then a more direct, confrontational gaze. Better, but still not quite there.
- Added some rough details for her hair, tried to make it look a bit windswept, like she’s been through it.
I wasn’t using any fancy techniques. Just pencil on paper. Pressing harder for darker lines, lighter for softer bits. You know, basic stuff. I even smudged some areas with my finger to get a softer shadow. Probably not the ‘proper’ way, but hey, it’s my practice, right?
Finding Something in the Muddle
After a while, something started to emerge. It wasn’t perfect, not by a long shot. But there was a flicker of something in the eyes. A bit of that stubbornness, maybe a hint of the sorrow. That’s the thing with these projects, you chip away and sometimes you find something.
I didn't want to overwork it. Sometimes you can kill a sketch by trying too hard, making it too neat. Antigone’s story isn’t neat, is it? So, a bit of roughness felt appropriate.

I remember thinking about the themes – law, family, conscience. Big, heavy ideas. And here I am, just trying to get a likeness with a bit of pencil lead. Seems a bit silly when you put it like that, but the act of doing it, of trying to connect with the story in that way, that’s what mattered to me.
Wrapping It Up (Sort Of)
So, in the end, I had this sketch. It’s not going to win any awards. It’s probably a bit messy, a bit raw. But it’s my Antigone. My little attempt to visualize a character that’s been around for thousands of years. I propped it up on my desk for a day or two. Looked at it. Wondered if I got any of it right.
And that’s the process, really. Just an idea, a bit of fumbling, some frustration, and then, maybe, something that feels a tiny bit like what you were aiming for. Or something different, but interesting in its own way. That’s usually how these things go for me, anyway.